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Eve echoes guide
Eve echoes guide








eve echoes guide
  1. #Eve echoes guide how to#
  2. #Eve echoes guide free#

EVE is a sandbox game that relies on setting your own goals and measures of success, far more than most other games that provide clearly defined arenas of combat.

#Eve echoes guide how to#

When you understand what kind of things motivate you, you can start to investigate how to make them a reality.

  • Unique playstyles with interesting game mechanics.
  • High-risk, high-reward strategies, ships, etc.
  • Finding adrenaline-inducing tests of pilot skill.
  • Blowing up the biggest and most valuable ships you can.
  • Defending your space and protecting your group.
  • I’d say the most important thing is to have a goal, or understand your motivation for PVPing. Electronic warfare frigates are probably the cheapest way to participate in most fleet pvp contexts. A ferox is quite affordable (after insurance) by the standards of most PVP ships, but if you’re still very new it might be a big investment still. The next thing to understand is your budget, how much you can roughly afford to lose. The questions are, where do I begin and what questions do I need to answer for myself before I’ll know what direction I want to go?ĭoing your first experiences in pvp in a group is probably best so you can rely on the experience of others around you, and ask them questions on things you don’t understand.

    #Eve echoes guide free#

    I hope to get more time in game so, if you happen to come to Black Rise, feel free to shoot at me. Once you recognize the names, watching their killboards will also help. At the very least, repeated roams in these constellations lets you learn who fights there, what their tactics are, and thus who to avoid (for instance, members of a blobber alliance or something). Diving into a plex seemed like a good way to learn nothing, but I can’t say that from experience. I did solo belt ratting in lowsec (FW and otherwise), which pays a bit in terms of bounties and I stuck my ass out hoping people would bite, but I hardly ever got fights, so you may want to take a different approach. Anomalies can also be good under the right circumstances, but the ships to do those are more expensive. You’re doomed to lose them but that’s part of the plan. About an hour’s worth of T0s in a Kestrel had me in cash for another five or six rookie-fitted Kestrels (can check the forums or in-game tools for basic fits for whatever you can fly). I would recommend doing Abyssal content to pay for your first starter ships. Regarding the implants, I would simply train Infomorph Psychology or w/e and have a clean clone on standby for times you know you will be actively seeking PvP. Just coming back after four-ish months away, and both then and now I remain a beginner, but I can tell you about the experience of dipping into the pool so to speak.










    Eve echoes guide